AoeStats
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QS Arena

503729214Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 76m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
994
+16
🇦🇷 Inca · Argentina
952
+18
🇦🇷 Slavs · Argentina
935
+19
vs
🇧🇷 Vietnamese · Brazil
1011
-18
🇧🇷 Bohemians · Brazil
1002
-18
🇧🇷 Italians · Brazil
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,787 7:18 15:04 28:34 ⛏ Fast Castle
35 2,635 8:20 13:27 29:29 ⛏ Fast Castle
26 1,952 9:45 14:57 37:13 ⛏ Fast Castle
24 1,854 7:26 16:09 44:15 ⛏ Fast Castle
22 1,667 8:18 14:45 35:01 ⛏ Fast Castle
21 1,586 8:28 15:13 32:04 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,820 60,045 23,095 4,200 119,160 146,540
53,565 25,330 19,895 2,700 101,490 108,843
41,585 28,780 22,630 3,650 96,645 126,478
35,835 28,020 16,175 3,940 83,970 97,576
25,790 30,565 18,680 3,430 78,465 85,478
27,920 25,545 14,210 4,250 71,925 81,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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