AoeStats
← reemsauce

QS Arena

503729095Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 49m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
935
+16
🇺🇸 Goths · United States
928
+16
🇨🇷 Slavs · Costa Rica
932
-16
🇨🇷 Hindustanis · Costa Rica
932
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,053 9:10 14:18 31:38 ⛏ Fast Castle
19 929 7:54 14:47 34:49 ⛏ Fast Castle
17 823 9:30 14:54 29:16 ⛏ Fast Castle
12 621 7:58 14:01 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,530 16,690 14,620 1,730 56,570 61,100
26,430 12,665 13,610 2,400 55,105 65,292
9,710 15,685 14,335 2,900 42,630 61,825
15,330 12,135 7,430 4,955 39,850 43,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.