AoeStats
← ratman

QS Arena

503728802Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 32m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
646
+6
🇦🇷 Malians · Argentina
629
+7
🇦🇷 Poles · Argentina
597
+8
🇦🇷 Bohemians · Argentina
419
-8
🇦🇷 Saracens · Argentina
413
-7
🇵🇪 Maya · Peru
354
-6
Player eAPM Actions Feudal Castle Imperial Opening
15 475 10:26 ⚔ Drush
12 374 10:23 18:36 ⛏ Fast Castle
10 320 9:48 14:06 ⛏ Fast Castle
10 322 10:38 25:31 ⚔ Scout Rush
9 277 9:36 16:34 28:29 ⛏ Fast Castle
8 270 11:34 18:41 27:10 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,800 6,330 2,650 2,150 18,930 21,869
7,385 5,935 3,155 850 17,325 24,441
7,620 5,670 2,125 1,625 17,040 18,689
7,370 5,700 1,085 200 14,355 20,987
2,675 2,450 90 0 5,215 6,239
2,350 920 250 0 3,520 4,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.