AoeStats
← R Blong 2 me

Nomad

503728675Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 44m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1356
+12
🇺🇸 Jurchens · United States
1318
+14
🇨🇭 Dravidians · Switzerland
1272
+16
🇦🇷 Shu · Argentina
1278
-14
🇨🇱 Maya · Chile
1262
-14
🇨🇱 Koreans · Chile
1253
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,490 13:58 19:48 ⛏ Fish Boom into Galleys into Fire Galleys FC
44 1,945 14:40 18:46 40:59 ⛏ Fish Boom FC
43 1,891 13:57 21:03 44:02 ⚔ Fish Boom into Scouts FC
34 1,521 12:19 25:51 35:45 ⚔ M@A into Archers into Skirms
31 1,358 13:37 26:35 ⚔ Fish Boom into Towers FC
28 1,237 14:09 19:55 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,455 22,589 12,630 1,495 47,169 46,891
18,745 9,411 11,205 300 39,661 43,252
13,195 13,291 5,550 300 32,336 34,657
10,685 8,752 5,390 3,550 28,377 32,677
9,010 8,638 5,630 305 23,583 24,237
6,755 9,006 2,520 2,560 20,841 21,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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