AoeStats
← leperamaximiliano

Black Forest

503728670Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 30m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
950
+12
🇨🇱 Khmer · Chile
930
+13
🇺🇸 Portuguese · United States
868
-13
🇺🇸 Cumans · United States
856
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 939 13:08 18:22 ⛏ Fast Castle
15 454 10:55 20:41 ⛏ Fast Castle
12 382 15:22 22:31 ⛏ Fast Castle
10 297 14:14 24:37 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,600 7,136 1,145 1,075 17,956 19,491
5,725 4,075 1,920 865 12,585 16,195
4,325 4,685 2,265 750 12,025 12,851
5,975 4,735 380 100 11,190 12,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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