AoeStats
← Arauto Carl Sagan

Four Lakes

503728152Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 84m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
820
+15
🇧🇷 Chinese · Brazil
719
+19
🇧🇷 Lithuanians · Brazil
718
+19
🇨🇱 Japanese · Chile
821
-19
🇨🇱 Chinese · Chile
772
-17
🇨🇱 Franks · Chile
771
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,333 9:04 22:43 35:12 ⚔ Fish Boom into Skirms
28 2,319 11:23 20:09 38:39 ⛏ Fish Boom into Fire Galleys FC
27 2,305 11:54 18:23 34:42 ⚔ Fish Boom into Archers
18 1,540 11:57 17:02 37:54 ⛏ FC into Fish Boom
13 1,116 13:36 21:42 46:14 ⚔ Fish Boom into Drush FC into Fire Galleys into Scouts
12 1,043 19:15 26:12 48:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,130 52,353 24,575 5,600 112,658 131,899
32,460 37,711 23,525 7,750 101,446 131,910
24,955 40,024 29,155 2,795 96,929 105,336
29,975 14,081 25,195 3,215 72,466 79,056
12,450 24,720 18,080 3,325 58,575 69,817
23,880 14,720 13,075 2,870 54,545 56,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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