AoeStats
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Black Forest

503727742Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 4m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
626
+20
🇦🇷 Britons · Argentina
608
+21
🇦🇷 Poles · Argentina
575
+22
🇲🇽 Franks · Mexico
737
-22
🇨🇴 Malians · Colombia
720
-21
🇺🇸 Chinese · United States
714
-21
Player eAPM Actions Feudal Castle Imperial Opening
16 74
12 56
12 55
11 52
11 51
11 49

Resources

Player Food Wood Gold Stone Spent Collected
750 0 50 0 800 828
550 74 0 0 624 706
550 39 0 0 589 650
450 50 0 0 500 599
300 75 0 0 375 455
200 141 0 0 341 363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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