AoeStats
← 大馋鱼

Black Forest

503727397Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 40m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1052
+15
🇨🇦 Ethiopians · Canada
1042
+16
🇨🇳 Teutons · China
1059
-17
🇨🇦 Japanese · Canada
1021
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,117 12:45 17:06 35:09 ⚔ Archers FC
20 800 13:10 18:54 38:56 ⚔ FC into Skirms
18 750 15:26 22:58 38:39 ⚔ M@A into Scouts
16 639 14:25 27:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,925 9,173 6,515 980 27,593 30,231
10,475 7,393 2,800 3,530 24,198 27,568
10,845 7,519 2,825 1,625 22,814 28,891
8,905 6,925 2,375 1,005 19,210 21,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.