AoeStats
← SauceBaw

Yucatan

503727153Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 41m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
905
+11
🇲🇽 Celts · Mexico
892
+12
🇺🇸 Shu · United States
810
-12
🇺🇸 Khmer · United States
795
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,934 12:58 18:36 37:28 ⛏ Fast Castle
37 1,535 12:30 22:27 33:29 ⚔ Archers into Skirms
20 837 10:53 18:39 37:26 ⛏ Fast Castle
16 650 12:25 18:45 33:37 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,085 9,580 6,185 1,400 31,250 33,515
13,275 10,115 4,800 850 29,040 32,892
10,430 14,142 2,595 1,400 28,567 30,396
11,345 10,861 3,910 850 26,966 31,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.