AoeStats
← danny dillinger

QS Arena

503726580Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 1m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
887
+12
🇦🇷 Vietnamese · Argentina
849
+14
🇦🇷 Goths · Argentina
842
+14
🇦🇷 Mapuche · Argentina
811
+16
🇲🇽 Poles · Mexico
835
-15
🇺🇸 Sicilians · United States
833
-15
🇦🇷 Tupi · Argentina
791
-13
🇲🇽 Slavs · Mexico
773
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 72
37 66
36 64
20 35
11 20
8 15
8 15
1 1

Resources

Player Food Wood Gold Stone Spent Collected
350 50 0 0 400 341
150 125 0 0 275 141
100 100 0 0 200 381
200 0 0 0 200 230
0 0 0 0 0 109
0 0 0 0 0 190
0 0 0 0 0 189
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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