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503726430Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 54m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
900
+13
🇺🇸 Magyars · United States
893
+14
🇦🇷 Romans · Argentina
891
+14
🇦🇷 Italians · Argentina
874
+14
🇺🇸 Wei · United States
863
-15
🇺🇸 Franks · United States
858
-15
🇺🇸 Ethiopians · United States
840
-14
🇺🇸 Sicilians · United States
802
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,995 11:14 15:23 38:45 ⛏ Fast Castle
36 1,936 11:13 15:24 34:46 ⛏ Fast Castle
33 1,775 10:22 23:23 40:57 ⚔ Archer Rush
33 1,814 12:32 18:09 43:54 ⚔ Archer Rush
26 1,401 9:54 16:49 33:25 ⛏ Fast Castle
17 935 11:17 16:03 32:26 ⛏ Fast Castle
17 919 12:10 31:27 49:40 ⚔ Tower Rush
8 458 11:46 21:15 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,130 20,800 12,115 3,945 58,990 75,430
22,860 22,795 9,555 2,040 57,250 84,307
21,130 20,180 6,870 2,955 51,135 65,507
23,330 13,115 9,650 4,035 50,130 52,361
20,790 11,315 9,850 2,935 44,890 62,105
13,365 14,950 6,195 3,200 37,710 49,369
9,065 12,560 2,950 1,775 26,350 33,394
5,160 3,745 850 875 10,630 10,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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