AoeStats
← Wulf190d

Team Islands

503726333Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 107m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
635
+15
🇺🇸 Burgundians · United States
575
+18
🇺🇸 Spanish · United States
553
+19
vs
🇺🇸 Portuguese · United States
625
-18
🇺🇸 Spanish · United States
624
-18
🇺🇸 Bengalis · United States
600
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 2,420 14:36 25:59 34:18 ⚔ Fish Boom FC into Archers
21 2,264 12:15 21:48 31:22 ⛏ Fast Castle
15 1,637 11:05 24:32 45:01 ⛏ Fish Boom FC
14 1,555 14:48 30:11 45:25 ⚔ Fish Boom into Drush into Scouts
12 1,264 12:52 26:13 30:41 ◆ FC into Fast Imp
10 1,039 12:48 33:46 80:18 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
63,975 48,575 84,195 7,625 204,370 212,976
43,630 69,800 54,955 6,460 174,845 177,640
38,110 37,710 22,655 2,450 100,925 124,521
17,150 37,615 33,780 3,750 92,295 115,345
46,150 15,495 9,175 1,675 72,495 87,896
24,960 23,195 15,940 3,950 68,045 71,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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