AoeStats
← Pollo Ninja

Arabia

503726319Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 78m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Koreans · Ecuador
743
+18
🇧🇷 Berbers · Brazil
778
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,319 11:28 23:14 41:52 ⚔ Drush
22 1,752 12:35 24:06 35:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,510 53,983 14,655 4,035 110,183 126,278
50,770 32,177 13,730 2,400 99,077 106,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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