AoeStats
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Arabia

503726228Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 67m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
694
+15
🇨🇱 Burgundians · Chile
651
+17
🇵🇪 Vietnamese · Peru
675
-16
🇵🇪 Burgundians · Peru
673
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,201 9:35 24:15 38:43 ⚔ M@A into Archers
27 1,792 13:07 24:25 33:42 ⚔ Scout Rush
19 1,268 13:46 28:15 46:37
17 1,161 10:53 25:59 40:27

Resources

Player Food Wood Gold Stone Spent Collected
30,145 26,145 13,065 3,685 73,040 76,586
28,535 17,864 12,205 1,400 60,004 89,477
18,465 22,317 7,475 3,295 51,552 69,847
20,670 9,750 15,235 3,175 48,830 65,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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