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503726199Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1085
+13
🇪🇸 Bohemians · Spain
1024
+16
🇨🇦 Ethiopians · Canada
1014
+16
🇲🇽 Vikings · Mexico
955
+19
🇹🇼 Poles · Taiwan
1097
-20
🇦🇷 Persians · Argentina
1052
-51
🇦🇷 Franks · Argentina
1012
-16
🇹🇷 Turks · Türkiye
929
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,636 10:04 14:49 29:44 ⛏ Fast Castle
28 1,458 11:05 16:52 34:36 ⚔ FC into Archers
28 1,451 10:14 19:54 51:20
26 1,351 9:54 15:12 37:05 ⛏ Fast Castle
22 1,116 11:26 17:35 38:34 ⛏ Fast Castle
22 1,163 11:42 17:55 28:22 ⛏ Fast Castle
15 758 10:56 16:10 ⛏ Fast Castle
9 449 13:14 19:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,540 21,310 9,705 3,195 57,750 66,218
16,970 20,710 10,470 1,055 49,205 62,603
18,115 17,855 6,210 3,600 45,780 66,755
14,920 7,026 9,780 750 32,476 34,026
11,480 11,670 2,560 2,670 28,380 32,883
8,990 8,320 3,670 3,705 24,685 32,319
8,135 6,160 2,580 1,780 18,655 19,210
6,990 3,990 450 925 12,355 14,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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