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503725930Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 55m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1284
+13
🇲🇽 Vietnamese · Mexico
1247
+15
🇺🇸 Japanese · United States
1239
+15
🇨🇱 Bohemians · Chile
1351
-20
🇨🇱 Byzantines · Chile
1248
-16
🇨🇱 Magyars · Chile
1064
-8
Player eAPM Actions Feudal Castle Imperial Opening
38 2,118 10:43 23:28 44:52 ⚔ M@A into Archers
30 1,687 10:56 16:56 34:28 ⛏ Fast Castle
30 1,677 10:28 15:37 36:15 ⛏ Fast Castle
28 1,563 11:22 20:22 54:21 ⚔ FC into Scouts
21 1,169 11:08 15:51 51:36 ⛏ Fast Castle
19 1,034 10:06 19:47 48:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,530 25,790 14,400 1,655 69,375 81,361
27,995 20,750 16,895 950 66,590 99,315
28,140 22,030 10,790 2,375 63,335 83,678
12,800 19,135 14,200 1,355 47,490 54,599
17,920 9,873 3,050 1,925 32,768 38,352
12,600 12,825 2,735 890 29,050 38,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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