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QS Arena

503725915Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 36m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1026
+13
🇨🇴 Spanish · Colombia
955
+17
🇨🇴 Turks · Colombia
863
+21
🇦🇷 Malians · Argentina
1021
-19
🇨🇱 Goths · Chile
951
-16
🇨🇱 Britons · Chile
928
-41
Player eAPM Actions Feudal Castle Imperial Opening
35 1,275 7:20 16:37 32:08 ⚔ M@A FC
33 1,221 9:12 13:48 32:16 ⛏ Fast Castle
25 932 8:59 13:52 30:15 ⛏ Fast Castle
25 912 9:54 14:42 35:53 ⛏ Fast Castle
22 802 8:59 15:14 32:03 ⛏ Fast Castle
14 522 9:32 17:01 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,275 10,880 4,755 1,210 34,120 41,069
12,725 10,855 5,805 1,500 30,885 38,198
16,560 7,885 4,995 860 30,300 39,614
10,765 7,788 3,245 850 22,648 26,315
9,125 8,230 2,780 2,150 22,285 24,785
8,100 5,895 3,685 900 18,580 23,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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