AoeStats
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Coastal Forest

503725852Analyzed
2v2 RM · 5d ago on Sep 2, 2026· 25m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1330
+14
🇺🇸 Persians · United States
1318
+14
🇦🇷 Huns · Argentina
1299
-15
🇵🇪 Saracens · Peru
1261
-13
Player eAPM Actions Feudal Castle Imperial Opening
joselo_ves Saracens
65 1,631 9:04 23:11 ⚔ Archer Rush
polka Persians
43 1,086 10:33 ⚔ Archers into Skirms
ari gold Franks
41 1,030 10:54 14:28 ⛏ Fish Boom FC
38 951 9:31 18:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,370 5,891 1,440 200 13,901 15,054
5,110 4,145 1,365 200 10,820 12,403
4,075 3,393 2,345 0 9,813 10,316
3,705 4,168 235 0 8,108 8,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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