AoeStats
← KING ROMA

Arabia

503725682Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 40m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1061
+14
🇺🇸 Dravidians · United States
987
+18
🇺🇸 Huns · United States
935
+20
🇨🇱 Celts · Chile
1061
-19
🇨🇱 Mongols · Chile
1054
-19
🇨🇱 Magyars · Chile
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,357 9:25 20:14 36:16 ⚔ Scouts into Archers
29 1,160 10:44 16:53 37:08 ⛏ Fast Castle
23 902 12:07 19:04 ⛏ Fast Castle
21 826 10:51 21:25 36:33 ⚔ M@A into Skirms
21 850 9:22 20:44 37:45 ⚔ Scout Rush
16 650 10:42 24:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,345 11,401 6,300 950 30,996 35,550
14,625 8,445 5,200 850 29,120 31,220
10,645 10,796 5,865 950 28,256 30,254
11,295 5,386 3,680 1,740 22,101 24,770
7,155 5,321 2,175 1,115 15,766 18,558
4,545 4,193 685 2,115 11,538 12,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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