AoeStats
← Gaston

QS Arena

503725647Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 42m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1296
+15
🇺🇸 Burgundians · United States
1296
+15
🇺🇸 Turks · United States
1320
-17
🇺🇸 Cumans · United States
1211
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,956 8:09 11:59 34:56 ⛏ Fast Castle
42 1,770 8:36 12:54 24:56 ⛏ Fast Castle
27 1,142 8:12 12:01 40:31 ⛏ Fast Castle
18 765 7:12 19:06 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,315 20,600 19,160 1,725 75,800 80,497
16,460 14,975 3,495 2,490 37,420 38,918
15,305 10,929 5,440 1,800 33,474 38,000
16,365 7,455 8,705 800 33,325 36,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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