AoeStats
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Team Islands

503725627Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 56m 58s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1013
+8
🇨🇦 Spanish · Canada
893
+13
🇲🇽 Vikings · Mexico
831
+16
🇺🇸 Vietnamese · United States
920
-16
🇨🇱 Byzantines · Chile
831
-12
🇧🇷 Japanese · Brazil
731
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 1,740 13:54 20:51 36:00 ◆ Galleys FC
27 1,523 11:02 17:14 32:27 ⛏ Fish Boom FC
20 1,165 11:31 17:02 36:59 ⛏ Fish Boom FC
19 1,058 11:02 21:21 27:24 ⛏ Fish Boom FC
15 861 12:35 21:38 38:10 ⛏ Fish Boom into Fire Galleys FC
13 755 15:05 23:48 33:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,405 22,980 14,835 3,885 61,105 79,413
20,375 19,420 15,730 2,605 58,130 67,105
15,885 18,875 11,960 3,045 49,765 72,180
18,205 19,279 8,535 2,945 48,964 50,163
16,635 23,489 5,530 1,300 46,954 70,659
10,795 18,991 5,060 1,690 36,536 45,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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