AoeStats
← Ehtya

QS Arena

503725618Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 70m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1027
+18
🇸🇪 Spanish · Sweden
1069
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 2,162 9:08 13:27 30:09 ⛏ Fast Castle
20 1,409 9:50 17:03 27:25 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,835 41,435 17,115 2,950 105,335 121,104
41,165 17,960 11,750 4,415 75,290 85,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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