AoeStats
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QS Arena

503725538Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 63m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1065
+12
🇧🇷 Franks · Brazil
1029
+14
🇧🇷 Romans · Brazil
1014
+15
vs
🇨🇳 Italians · China
989
-14
🇧🇷 Poles · Brazil
981
-13
🇵🇪 Bohemians · Peru
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,027 8:17 12:40 40:20 ⛏ Fast Castle
29 1,860 8:06 12:35 24:34 ⛏ Fast Castle
29 1,814 9:36 15:47 29:04 ⛏ Fast Castle
25 1,568 8:52 12:25 27:33 ⛏ Fast Castle
24 1,531 8:01 14:44 27:09 ⛏ Fast Castle
21 1,310 8:16 13:15 27:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,080 54,475 13,895 3,435 123,885 127,525
35,070 53,780 25,875 2,355 117,080 148,625
61,200 21,629 28,565 3,750 115,144 121,125
36,360 37,739 26,280 6,190 106,569 120,966
36,250 19,940 28,115 1,600 85,905 90,934
27,715 25,785 11,775 1,900 67,175 106,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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