AoeStats
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Black Forest

503725537Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 57m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
979
+13
🇨🇴 Koreans · Colombia
930
+15
🇵🇷 Britons · Puerto Rico
922
-15
🇺🇸 Sicilians · United States
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,459 14:04 18:43 37:25 ⛏ Fast Castle
21 1,223 12:02 19:29 34:52 ⛏ Fast Castle
14 775 16:11 26:01 42:30 ⚔ Fish Boom into Towers FC
12 690 11:44 18:37 30:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,790 23,032 11,295 2,355 68,472 92,759
23,260 22,293 18,210 3,550 67,313 81,986
22,480 27,435 10,890 3,700 64,505 94,215
11,610 6,593 4,070 2,905 25,178 29,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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