AoeStats
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Four Lakes

503725323Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 49m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇳 Franks · Tunisia
1131
+18
🇫🇷 Goths · France
1101
+20
🇫🇷 Turks · France
1098
+20
🇺🇾 Japanese · Uruguay
1259
-22
🇦🇷 Saracens · Argentina
1161
-18
🇺🇾 Maya · Uruguay
1131
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,423 10:39 16:45 34:29 ⛏ Fast Castle
31 1,564 13:42 24:58 44:00 ⚔ Fish Boom into Archers
26 1,268 9:31 18:48 39:53 ⚔ Scouts into Fish Boom
24 1,193 10:24 21:27 32:34 ⚔ Fish Boom into Scouts
19 961 11:10 21:44 ⚔ FC into Archers
19 958 11:52 32:20 36:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,000 16,221 14,860 2,450 59,531 70,299
19,270 22,846 10,060 5,500 57,676 64,675
15,680 11,104 10,340 1,700 38,824 39,717
11,875 14,567 6,555 1,950 34,947 38,627
12,925 14,460 5,605 1,700 34,690 41,087
13,350 11,051 3,205 1,360 28,966 30,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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