AoeStats
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Nomad

503724556Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 64m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Koreans · Uruguay
1403
+14
🇨🇱 Spanish · Chile
1318
+18
1260
+20
vs
🇺🇸 Vietnamese · United States
1370
-18
🇺🇸 Dravidians · United States
1363
-18
🇱🇹 Koreans · Lithuania
1336
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 3,512 13:57 18:57 35:10 ⛏ Fish Boom FC
48 3,101 14:14 18:16 43:45 ⛏ Fish Boom FC
40 2,599 14:19 18:06 43:23 ⛏ Fish Boom FC
33 2,113 13:12 18:16 35:22 ⛏ Fish Boom FC
29 1,892 12:32 19:56 53:50 ⛏ Fish Boom FC
20 1,265 13:36 18:07 37:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,350 42,557 15,400 6,200 83,507 90,144
13,725 42,590 13,565 8,870 78,750 87,196
31,675 18,326 18,755 7,010 75,766 82,574
15,240 22,943 9,315 3,750 51,248 57,406
19,040 21,218 7,940 2,685 50,883 55,587
12,660 13,956 5,255 2,500 34,371 37,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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