AoeStats
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Four Lakes

503724545Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 77m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1114
+14
🇲🇽 Maya · Mexico
1077
+16
🇷🇺 Saracens · Russia
1084
-15
🇷🇺 Byzantines · Russia
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,377 12:39 17:05 44:44 ⛏ Fish Boom FC
41 3,211 8:18 25:06 41:42 ⚔ Towers FC
39 3,055 11:40 26:31 62:56 ⚔ M@A into Towers into Scouts
16 1,251 12:18 24:15 51:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,930 26,148 10,485 6,665 94,228 114,624
23,730 32,607 11,365 975 68,677 78,975
20,195 17,849 15,135 3,980 57,159 58,852
29,015 9,995 7,195 4,600 50,805 51,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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