AoeStats
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QS Arena

503724462Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
968
+13
🇨🇱 Aztecs · Chile
935
+14
🇨🇱 Dravidians · Chile
899
-14
🇪🇸 Magyars · Spain
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 795 8:50 17:17 31:43 ⚔ FC into Skirms into Scouts
18 745 10:44 18:11 35:18 ⛏ Fast Castle
17 736 10:01 17:15 31:04 ⛏ Fast Castle
14 604 9:36 20:42

Resources

Player Food Wood Gold Stone Spent Collected
19,460 13,960 7,675 2,200 43,295 51,885
13,400 12,125 10,290 2,150 37,965 46,415
12,830 7,490 6,240 4,755 31,315 34,106
8,180 6,675 1,470 1,660 17,985 21,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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