AoeStats
← MoroseZeus50

Yucatan

503724136Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 58m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1026
+9
🇺🇸 Goths · United States
920
+13
🇺🇸 Hindustanis · United States
911
+14
🇺🇸 Franks · United States
797
+29
🇺🇸 Bulgarians · United States
912
-16
🇨🇴 Huns · Colombia
906
-16
🇨🇱 Slavs · Chile
819
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🇨🇷 Goths · Costa Rica
810
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 3,266 12:33 20:25 54:21 ⛏ Fast Castle
33 1,960 11:04 20:33 38:57 ⛏ Fast Castle
18 1,042 10:14 20:42 43:14 ⚔ Scouts into Skirms
18 1,047 12:23 22:22 37:36 ⛏ Fast Castle
17 976 12:55 17:01 40:30 ⛏ Fast Castle
15 864 11:53 27:00 48:36
12 694 10:15 15:45 33:12 ⛏ Fast Castle
6 363 13:21 30:48 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,375 15,095 17,055 1,600 78,125 114,322
32,695 27,375 12,735 1,855 74,660 77,614
28,365 14,845 22,615 5,095 70,920 93,412
27,075 15,810 9,660 2,700 55,245 65,060
23,390 15,310 12,200 2,640 53,540 63,305
16,040 17,813 3,485 2,850 40,188 41,616
16,220 9,986 5,195 3,025 34,426 37,190
14,500 5,905 9,575 100 30,080 38,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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