AoeStats
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Black Forest

503722809Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 74m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1165
+11
🇫🇷 Mongols · France
1125
+12
🇫🇷 Khmer · France
840
+24
🇺🇸 Teutons · United States
1048
-16
🇺🇸 Huns · United States
1044
-16
🇺🇸 Portuguese · United States
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 5,390 11:08 15:15 30:53 ⛏ Fast Castle
47 3,484 13:00 19:34 34:36 ⛏ Fast Castle
33 2,490 12:07 16:30 30:47 ⛏ Fast Castle
32 2,399 11:17 18:14 37:04 ⛏ Fast Castle
24 1,830 12:31 17:21 29:01 ⛏ Fish Boom FC
15 1,136 15:48 23:40 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,520 66,708 26,200 3,295 140,723 153,630
36,440 42,972 32,915 4,910 117,237 124,630
18,100 52,132 39,820 4,425 114,477 130,170
28,325 40,211 24,245 5,375 98,156 116,468
40,975 17,475 32,135 2,050 92,635 134,861
32,285 10,085 23,925 3,100 69,395 77,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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