AoeStats
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Arabia

503722710Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 23m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1051
+10
🇺🇸 Slavs · United States
973
+14
vs
🇪🇸 Koreans · Spain
958
-14
🇺🇸 Burgundians · United States
890
-32
Player eAPM Actions Feudal Castle Imperial Opening
39 918 9:50 — — ⚔ Skirmisher Rush
20 459 10:58 17:57 — ⛏ Fast Castle
15 349 11:07 23:16 — ⚔ Archer Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,010 3,090 800 850 9,750 10,096
4,375 3,008 705 0 8,088 9,245
2,700 2,415 930 500 6,545 7,509
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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