AoeStats
← Khan Noonien Smith

Black Forest

503722594Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 76m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1016
+13
🇹🇼 Turks · Taiwan
995
+14
🇺🇸 Celts · United States
976
-15
🇵🇾 Vikings · Paraguay
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,323 15:40 26:34 43:22 ⚔ M@A Rush
23 1,734 14:40 25:15 40:50 ⛏ Fast Castle
22 1,663 13:33 19:47 35:31 ⛏ Fast Castle
18 1,336 12:45 20:08 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,685 35,302 21,735 2,695 101,417 108,273
32,260 30,725 18,445 2,630 84,060 98,224
32,465 20,460 19,745 4,760 77,430 91,142
20,595 15,608 10,040 4,600 50,843 57,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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