AoeStats
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QS Arena

503722305Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 94m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
736
+13
🇺🇸 Persians · United States
725
+14
🇧🇷 Maya · Brazil
682
-14
🇨🇴 Sicilians · Colombia
670
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,839 8:34 15:41 42:39 ⛏ Fast Castle
27 2,534 9:40 22:25 29:31 ⚔ Towers FC
17 1,641 10:06 15:26 36:43 ⛏ Fast Castle
16 1,518 11:06 44:04 86:39 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,470 31,935 33,215 7,755 122,375 168,343
37,395 40,855 31,075 2,250 111,575 130,680
24,425 29,595 12,175 1,750 67,945 80,308
24,505 27,535 2,090 3,980 58,110 67,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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