Nomad
503721778Analyzed4v4 RM
·
2mo ago on Sep 2, 2026·
70m 47s·
8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
vs
Replay analysis
| Player | eAPM | Actions | Feudal | Castle | Imperial | Opening |
|---|---|---|---|---|---|---|
| 42 | 2,969 | 20:46 | — | — | ⚔ Drush into Scouts | |
| 20 | 1,438 | 13:53 | 31:34 | 55:40 | ⚔ Archers into Towers | |
| 15 | 1,033 | 14:27 | 32:26 | 43:54 | ||
| 14 | 1,004 | 16:30 | 36:06 | 58:33 | ⚔ Fish Boom into Towers into Archers | |
| 12 | 868 | 19:51 | 25:51 | 42:36 | ⛏ FC into Fish Boom | |
| 10 | 691 | 21:50 | 33:17 | 58:06 | ⚔ Fish Boom into M@A into Fire Galleys into Skirms | |
| 10 | 681 | 19:23 | — | — | ⚔ Fish Boom into Towers | |
| 8 | 580 | 22:33 | 58:33 | — | ⚔ Drush |
Resources
| Player | Food | Wood | Gold | Stone | Spent | Collected |
|---|---|---|---|---|---|---|
| 22,275 | 14,910 | 13,860 | 5,050 | 56,095 | 70,226 | |
| 26,030 | 12,915 | 10,100 | 3,750 | 52,795 | 61,488 | |
| 20,760 | 14,436 | 9,460 | 2,380 | 47,036 | 52,590 | |
| 13,110 | 10,491 | 4,250 | 2,430 | 30,281 | 40,982 | |
| 10,470 | 9,145 | 2,905 | 1,175 | 23,695 | 25,260 | |
| 6,040 | 4,435 | 1,200 | 1,500 | 13,175 | 17,852 | |
| 6,030 | 4,955 | 1,065 | 485 | 12,535 | 15,319 | |
| 4,545 | 4,414 | 130 | 1,095 | 10,184 | 10,156 |
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.