AoeStats
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Nomad

503721778Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 70m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
889
+12
🇬🇧 Romans · United Kingdom
848
+14
🇬🇧 Huns · United Kingdom
744
+19
🇬🇧 Spanish · United Kingdom
664
+22
🇹🇷 Britons · Türkiye
832
-18
🇹🇷 Georgians · Türkiye
826
-18
🇨🇱 Khmer · Chile
778
-16
🇵🇪 Sicilians · Peru
771
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,969 20:46 ⚔ Drush into Scouts
20 1,438 13:53 31:34 55:40 ⚔ Archers into Towers
15 1,033 14:27 32:26 43:54
14 1,004 16:30 36:06 58:33 ⚔ Fish Boom into Towers into Archers
12 868 19:51 25:51 42:36 ⛏ FC into Fish Boom
10 691 21:50 33:17 58:06 ⚔ Fish Boom into M@A into Fire Galleys into Skirms
10 681 19:23 ⚔ Fish Boom into Towers
8 580 22:33 58:33 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
22,275 14,910 13,860 5,050 56,095 70,226
26,030 12,915 10,100 3,750 52,795 61,488
20,760 14,436 9,460 2,380 47,036 52,590
13,110 10,491 4,250 2,430 30,281 40,982
10,470 9,145 2,905 1,175 23,695 25,260
6,040 4,435 1,200 1,500 13,175 17,852
6,030 4,955 1,065 485 12,535 15,319
4,545 4,414 130 1,095 10,184 10,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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