AoeStats
← MRG621

Nomad

503721721Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 75m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
935
+13
🇩🇰 Cumans · Denmark
897
+15
🇳🇿 Franks · New Zealand
865
+16
841
+18
🇲🇽 Huns · Mexico
903
-17
🇨🇦 Inca · Canada
887
-16
🇺🇸 Persians · United States
870
-15
🇲🇽 Mongols · Mexico
841
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,765 18:05 41:41 58:25 ⚔ Fish Boom into Fire Galleys into Scouts
21 1,559 17:35 22:20 46:20 ⛏ Fast Castle
20 1,529 16:28 28:54 46:44 ⚔ Fish Boom into Fire Galleys into Scouts into Towers
19 1,451 16:00 21:53 39:06 ⛏ Fish Boom FC
15 1,163 13:11 25:54 45:47 ⚔ Fish Boom into Towers into Fire Galleys
14 1,061 15:56 20:29 48:12 ⛏ Fish Boom FC
13 944 17:12 30:10 45:30 ⛏ Fish Boom FC
8 638 16:20 29:43 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
44,790 32,135 23,445 5,200 105,570 120,533
24,870 39,038 16,230 7,340 87,478 91,502
33,175 13,780 23,510 3,650 74,115 88,967
27,080 21,975 15,065 4,980 69,100 75,076
31,095 10,700 21,395 3,190 66,380 72,318
15,905 14,822 9,525 5,395 45,647 46,461
17,795 19,685 3,355 3,805 44,640 47,763
4,230 4,460 1,505 1,000 11,195 12,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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