AoeStats
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Nomad

503721242Analyzed
1v1 RM · 2mo ago on Sep 2, 2026· 80m 57s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
630
+17
vs
🇺🇸 Burgundians · United States
660
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,283 18:03 27:22 42:15 ⚔ Fish Boom into Towers FC
20 1,651 14:57 28:03 —

Resources

Player Food Wood Gold Stone Spent Collected
19,850 11,269 10,200 6,370 47,689 49,269
18,745 11,541 13,960 3,410 47,656 48,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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