AoeStats
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Black Forest

503721089Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 86m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
806
+16
🇮🇹 Italians · Italy
801
+16
🇺🇸 Aztecs · United States
774
+18
🇺🇸 Britons · United States
868
-19
🇨🇦 Japanese · Canada
829
-43
🇨🇱 Burmese · Chile
735
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,371 12:56 19:40 33:02 ⛏ Fast Castle
26 2,268 11:51 20:35 32:45 ⛏ Fast Castle
20 1,710 14:48 25:13 38:51 ⛏ Fish Boom FC
17 1,442 11:16 20:08 31:45 ⛏ Fast Castle
11 977 10:59 24:04 34:49 ⛏ Fast Castle
6 532 11:21 16:08 27:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,000 61,547 30,320 4,350 147,217 166,421
34,540 54,742 41,025 6,470 136,777 137,577
51,855 11,330 31,230 3,655 98,070 106,684
35,005 24,149 19,135 1,800 80,089 113,173
26,830 32,900 12,535 3,330 75,595 76,896
9,970 9,940 2,150 900 22,960 31,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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