AoeStats
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Yucatan

503721083Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 51m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1096
+14
🇩🇴 Magyars · Dominican Republic
1061
+16
🇦🇷 Teutons · Argentina
1052
-15
🇦🇷 Bohemians · Argentina
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,953 12:30 19:39 ⛏ Fast Castle
28 1,435 11:41 17:50 37:38 ⛏ Fast Castle
25 1,284 12:37 16:56 40:45 ⛏ Fast Castle
20 1,053 13:33 18:29 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,170 13,849 13,005 4,100 54,124 58,129
19,585 12,169 14,555 2,900 49,209 57,254
15,490 10,934 3,500 3,550 33,474 35,414
9,525 10,252 7,905 2,125 29,807 33,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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