AoeStats
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MegaRandom

503720716Analyzed
1v1 RM · 8d ago on Sep 2, 2026· 65m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Byzantines · Japan
900
+18
🇳🇦 Turks · Namibia
941
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,833 13:19 21:16 34:53 ⛏ Fast Castle
25 1,661 12:14 20:35 34:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,800 33,965 9,845 2,595 94,205 127,664
34,555 20,041 16,905 2,370 73,871 90,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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