AoeStats
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QS Arena

503720440Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 36m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1362
+8
🇺🇸 Goths · United States
1355
+8
🇦🇷 Burmese · Argentina
1348
+8
🇲🇦 Persians · Morocco
1229
-24
🇲🇦 Portuguese · Morocco
1190
-22
🇲🇦 Britons · Morocco
1058
-20
Player eAPM Actions Feudal Castle Imperial Opening
39 1,411 9:07 13:15 28:55 ⛏ Fast Castle
38 1,377 8:13 11:44 27:22 ⛏ Fast Castle
34 1,243 8:42 14:23
32 1,154 9:35 13:39 31:58 ⛏ Fast Castle
25 905 9:16 19:24 24:30 ⚔ M@A into Towers FC into Fast Imp
12 420 8:48 34:32

Resources

Player Food Wood Gold Stone Spent Collected
18,510 13,557 9,780 200 42,047 46,247
17,055 12,893 7,150 1,630 38,728 46,129
14,630 10,098 5,810 300 30,838 38,487
14,770 12,102 1,965 850 29,687 33,199
7,175 8,463 8,875 1,595 26,108 30,843
4,975 4,685 250 400 10,310 14,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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