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Four Lakes

503720008Analyzed
4v4 RM · 1d ago on Sep 2, 2026· 53m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1055
+13
🇬🇧 Spanish · United Kingdom
1039
+13
🇦🇷 Maya · Argentina
1024
+14
🇹🇷 Celts · Türkiye
910
+19
🇨🇦 Japanese · Canada
1025
-17
🇺🇸 Britons · United States
986
-15
🇺🇸 Tatars · United States
954
-14
🇨🇦 Byzantines · Canada
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
波吉大帝國 Bohemians
40 2,166 11:27 17:43 43:43 ⛏ Fish Boom FC
40 2,144 10:30 20:29 42:09 ⚔ Fish Boom into Archers
HackThor Spanish
30 1,627 12:24 16:06 29:45 ⛏ Fish Boom FC
parla Celts
30 1,617 11:49 17:30 42:25 ⛏ Fast Castle
EmpireCity Byzantines
28 1,493 10:00 16:19 35:55 ⛏ Fast Castle
Carple Japanese
24 1,288 11:26 17:40 45:59 ⛏ Fish Boom FC
24 1,301 10:01 19:14 40:53 ⚔ Fish Boom into Archers
DogMarley15 Tatars
13 678 14:15 23:07 42:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,085 27,411 22,150 3,550 83,196 85,741
31,405 20,015 11,930 4,505 67,855 87,136
19,600 26,937 13,165 4,850 64,552 70,206
22,605 22,845 10,460 1,050 56,960 71,103
18,000 23,315 10,725 1,700 53,740 56,370
12,695 22,975 10,010 7,600 53,280 69,761
26,215 16,471 8,210 1,000 51,896 62,786
20,720 11,950 9,720 2,800 45,190 49,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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