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Four Lakes

503719782Analyzed
3v3 RM · 1d ago on Sep 2, 2026· 75m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1161
+14
🇺🇸 Malay · United States
1160
+14
🇺🇸 Persians · United States
1088
+17
🇺🇸 Inca · United States
1172
-18
🇦🇷 Japanese · Argentina
1115
-15
🇧🇷 Dravidians · Brazil
1072
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,648 9:34 15:55 32:11 ⛏ Fish Boom FC
HomiDoMato Dravidians
33 2,527 10:52 17:05 34:43 ⛏ Fish Boom FC
IronPope Dravidians
28 2,109 15:24 22:37 38:37 ⚔ Archer Rush
28 2,122 11:41 17:32 35:31 ⛏ Fish Boom FC
26 1,986 11:34 18:40 53:26 ⛏ Fish Boom FC
[ESTG] Daupoch Japanese
24 1,843 11:24 23:03 51:54 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
58,660 37,545 27,675 3,120 127,000 131,123
53,565 37,733 27,330 1,705 120,333 132,538
41,960 36,241 19,790 6,450 104,441 108,352
49,120 29,306 18,355 4,415 101,196 104,244
26,955 33,921 7,260 2,090 70,226 83,787
27,130 19,222 14,700 4,855 65,907 70,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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