AoeStats
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Four Lakes

503719782Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 75m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1161
+14
🇺🇸 Malay · United States
1160
+14
🇺🇸 Persians · United States
1088
+17
vs
🇺🇸 Inca · United States
1172
-18
🇦🇷 Japanese · Argentina
1115
-15
🇧🇷 Dravidians · Brazil
1072
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,648 9:34 15:55 32:11 ⛏ Fish Boom FC
33 2,527 10:52 17:05 34:43 ⛏ Fish Boom FC
28 2,109 15:24 22:37 38:37 ⚔ Archer Rush
28 2,122 11:41 17:32 35:31 ⛏ Fish Boom FC
26 1,986 11:34 18:40 53:26 ⛏ Fish Boom FC
24 1,843 11:24 23:03 51:54 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
57,860 37,245 27,435 3,120 125,660 129,783
52,190 37,733 26,855 1,705 118,483 130,688
41,660 35,991 19,790 6,450 103,891 107,802
48,870 29,081 18,355 4,415 100,721 103,769
25,755 33,371 6,710 2,090 67,926 81,487
26,530 18,972 14,550 4,855 64,907 69,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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