AoeStats
← Chris Hansen

Arabia

503718995Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 66m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
875
+15
🇺🇸 Byzantines · United States
823
+18
🇺🇸 Japanese · United States
811
+18
🇧🇷 Japanese · Brazil
884
-31
🇧🇷 Franks · Brazil
861
-40
🇧🇷 Persians · Brazil
847
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,732 12:11 16:37 32:37 ⛏ Fast Castle
21 1,385 11:10 23:37 46:05 ⚔ Scouts into Archers
20 1,337 9:34 26:38 47:31 ⚔ Drush into Skirms
18 1,173 9:39 20:13 ⚔ Scout Rush
17 1,144 10:15 21:24 43:38 ⚔ Scouts into Archers
6 419 10:41 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,385 12,375 27,115 2,150 74,025 90,566
23,580 30,537 9,070 3,660 66,847 73,650
19,160 11,830 7,000 2,275 40,265 44,957
17,585 11,250 5,700 1,625 36,160 37,168
8,310 4,993 1,770 750 15,823 17,503
2,145 2,690 335 125 5,295 6,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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