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Arabia

503718986Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 46m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1105
+15
🇺🇸 Persians · United States
1085
+16
🇨🇴 Magyars · Colombia
1071
+16
🇨🇴 Maya · Colombia
1197
-21
🇨🇱 Persians · Chile
1021
-13
🇨🇴 Bulgarians · Colombia
1021
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,896 8:31 19:58 40:24 ⚔ Scout Rush
39 1,807 10:20 22:17 43:45 ⚔ Archer Rush
37 1,723 9:43 21:50 ⚔ Archer Rush
21 985 9:44 24:53 40:04 ⚔ Scout Rush
19 903 10:39 20:46 39:06 ⛏ Fast Castle
17 776 12:14 17:21 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,115 12,068 12,945 2,250 50,378 55,148
16,855 14,556 8,265 4,645 44,321 47,274
14,745 12,504 11,985 1,630 40,864 43,402
17,570 10,217 6,725 2,180 36,692 42,243
13,650 11,322 8,840 2,500 36,312 41,596
7,345 9,850 6,410 405 24,010 26,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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