AoeStats
← YuriBluestar

Four Lakes

503718787Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 5m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1130
+17
🇲🇽 Bulgarians · Mexico
1126
+17
🇦🇷 Japanese · Argentina
1096
+19
🇺🇸 Dravidians · United States
1180
-19
🇺🇸 Malay · United States
1179
-19
🇺🇸 Persians · United States
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 262
39 223
35 200
34 195
34 190
25 143

Resources

Player Food Wood Gold Stone Spent Collected
650 275 50 0 975 937
800 125 0 0 925 892
600 250 50 0 900 877
700 175 0 0 875 872
600 225 0 0 825 841
100 25 0 0 125 492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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