AoeStats
← albertondt

QS Arena

503718661Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 45m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
904
+14
🇹🇷 Goths · Türkiye
876
+15
vs
🇪🇸 Bulgarians · Spain
868
-15
🇪🇬 Teutons · Egypt
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,099 8:31 16:57 31:58 ⛏ Fast Castle
22 1,020 9:38 23:25 43:49 ⚔ Tower Rush
15 681 7:26 13:38 26:27 ⛏ Fast Castle
8 388 18:16 24:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,420 18,220 5,345 1,925 39,910 46,037
13,495 10,695 10,115 2,330 36,635 41,757
15,705 7,620 5,725 2,250 31,300 44,841
3,935 4,495 370 1,190 9,990 12,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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