AoeStats
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Arabia

503718435Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 58m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
1066
+18
🇷🇺 Huns · Russia
1044
+19
vs
🇺🇸 Armenians · United States
1130
-19
🇨🇴 Franks · Colombia
1084
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,829 12:09 16:31 39:48 ⛏ Fast Castle
37 2,160 10:47 20:54 52:49 ⚔ Scout Rush
35 2,022 11:38 19:29 36:20
23 1,348 10:40 26:07 46:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,640 19,019 9,985 4,400 49,044 55,932
16,875 13,273 14,395 1,630 46,173 52,055
19,990 10,594 11,430 1,050 43,064 47,553
14,910 18,406 4,710 1,550 39,576 42,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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