AoeStats
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Black Forest

503718405Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 17m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
953
+48
🇰🇿 Romans · Kazakhstan
953
+48
🇦🇷 Turks · Argentina
971
-17
🇲🇽 Byzantines · Mexico
961
-41
Player eAPM Actions Feudal Castle Imperial Opening
45 770 13:26 ⛏ Fast Castle
24 408 12:09 16:00 ⛏ Fast Castle
11 191 14:12
10 175 16:59

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,445 250 200 6,270 6,297
2,750 1,399 250 0 4,399 4,714
1,975 1,424 50 0 3,449 5,110
1,650 855 0 0 2,505 2,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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