AoeStats
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Arabia

503718170Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 59m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
984
+12
🇺🇸 Inca · United States
929
+15
🇨🇱 Byzantines · Chile
913
-14
🇧🇷 Huns · Brazil
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,533 10:23 18:12 33:27 ⛏ Fast Castle
22 1,324 10:07 19:41 40:17 ⚔ Scout Rush
18 1,099 9:54 19:20 34:54 ⛏ Fast Castle
17 998 10:47 22:58 37:03

Resources

Player Food Wood Gold Stone Spent Collected
36,670 24,481 14,595 1,875 77,621 81,728
28,955 23,620 14,740 9,405 76,720 83,446
21,770 12,335 7,125 950 42,180 43,291
14,575 11,875 5,695 1,800 33,945 37,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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