AoeStats
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Black Forest

503718075Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 58m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1054
+11
🇧🇷 Franks · Brazil
1016
+13
🇧🇷 Bohemians · Brazil
1000
+14
🇺🇸 Celts · United States
990
-14
🇺🇸 Turks · United States
970
-14
🇦🇷 Franks · Argentina
891
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,461 13:36 17:59 24:15 ◆ FC into Fast Imp
35 2,062 13:26 18:46 56:58 ⛏ Fast Castle
24 1,420 11:14 15:51 29:31 ⛏ Fast Castle
19 1,129 11:45 19:14 30:36 ⛏ Fast Castle
19 1,083 11:04 15:09 31:00 ⛏ Fast Castle
18 1,067 13:39 18:03 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,065 17,592 23,360 2,465 79,482 89,372
31,895 29,665 14,630 2,960 79,150 98,135
34,225 26,652 8,475 3,400 72,752 76,649
21,145 21,808 17,495 6,645 67,093 87,384
16,065 27,170 18,200 2,880 64,315 101,789
20,345 12,015 8,020 1,600 41,980 56,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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